DrawingImmediate.Triangle Synchronous

Draw the outline joining three screen-space vertices, closing the last vertex back to the first. Use it for a triangular outline or a directional indicator with an empty center.

Syntax
Luau
DrawingImmediate.Triangle(
    a: Vector2,
    b: Vector2,
    c: Vector2,
    color: Color3,
    opacity: number,
    thickness: number
) -> ()

Parameters

Function parameters
ParameterTypeDescription
aVector2First vertex.
bVector2Second vertex.
cVector2Third vertex.
colorColor3Color3 used for the primitive or text.
opacitynumberOpacity from 0 (invisible) to 1 (opaque).
thicknessnumberStroke thickness for an unfilled primitive.

Returns

()

This function returns no values.

Usage notes

Immediate drawings last for one paint cycle. Call this function again from a GetPaint listener to keep the drawing visible; there is no object handle to update or remove.

Example

Example
Luau
local color = Color3.fromRGB(240, 150, 190)
local paint = DrawingImmediate.GetPaint()
local connection = paint:Connect(function()
    DrawingImmediate.Triangle(Vector2.new(100, 40), Vector2.new(40, 140), Vector2.new(160, 140), color, 1, 2)
end)
task.wait(3)
connection:Disconnect() -- stop drawing this example
Kawaii documentation