DrawingImmediate. Line Synchronous
Draw a line between two screen positions during the current paint cycle. Use thickness to control its width. Use it for a divider, underline, or connector in a changing overlay.
Luau
DrawingImmediate.Line(
from: Vector2,
to: Vector2,
color: Color3,
opacity: number,
thickness: number
) -> ()Parameters
| Parameter | Type | Description |
|---|---|---|
from | Vector2 | Starting position of the line. |
to | Vector2 | Ending position of the line. |
color | Color3 | Color3 used for the primitive or text. |
opacity | number | Opacity from 0 (invisible) to 1 (opaque). |
thickness | number | Stroke thickness for an unfilled primitive. |
Returns
()This function returns no values.
Usage notes
Immediate drawings last for one paint cycle. Call this function again from a GetPaint listener to keep the drawing visible; there is no object handle to update or remove.
Example
Luau
local color = Color3.fromRGB(240, 150, 190)
local paint = DrawingImmediate.GetPaint()
local connection = paint:Connect(function()
DrawingImmediate.Line(Vector2.new(40, 40), Vector2.new(220, 40), color, 1, 2)
end)
task.wait(3)
connection:Disconnect() -- stop drawing this example