Runtime
Frame rate, flags, and runtime settings.
Functions
getfflagAlways converts the result to a string.
getfflagtypeType label; returns unknown if lookup fails.
getfpscapRead the currently configured frame-rate cap. Use it to display the current limit in settings or save it before a temporary change. It does not calculate an average or instantaneous frame rate.
getsimulationradiusLocal player's SimulationRadius property.
setfflagUpdates the executor-visible override store.
setfpscapSet the requested frame-rate limit for the runtime. Use it to choose a rendering budget that suits the device. Save the previous cap if your script changes it temporarily.
setsimulationradiusNo-op in current native implementation; no argument validation.