Lua states
State proxies, state discovery, and thread execution.
Functions
getactorstatesActor state proxies.
getgamestateNil if no active game state is available.
getluastateCurrent state when omitted; nil if unresolved.
isparallelParallel execution state.
LuaStateProxy:ExecuteStarts a separate coroutine synchronously until it completes or yields; later work can continue. Caller does not yield or receive chunk results.
LuaStateProxy:GetActorsActors in the represented state.
LuaStateProxy.newProxy for current canonical state.
run_on_threadStarts a separate coroutine until completion or first yield; no chunk return values.